Hyperonyme V2 - research with vbo

15 novembre 2008
382 756 File&folder on my hard drive has been push in the graphic card (all the universe is build in 2 m)
Reste to explore my drives with a free camera…beautifull !

VBO - 10000 Particiles

1 octobre 2008
dist-
dist-windows-i586.rar
dist-windows-amd64.rar
dist-macosx-ppc.rar
dist-macosx-universal.rar
dist - 10000 VBO * 5 = 50 000 p
dist-windows-i586.rar
dist-windows-amd64.rar
dist-macosx-ppc.rar
dist-macosx-universal.rar
 

Data Flow /////////////////////////////////////////////////////////

1 octobre 2008
Data Flow
Gestalten edition.
http://www.gestalten.com/

Beautiful book…
I’m not really sure to understand a lot of diagrams (I have the feeling of a lot of fake data…)
But, it’s beautiful…

Designing Interactions /////////////////////////////////////////

1 octobre 2008
Designing Interactions
By Bill Moggridge, MIT press.
http://www.designinginteractions.com

Fantastic book…
It’s a history of computing design starting at the begining… giving great traces of history with pioneer interviews, meaning, pictures…

It’s give with a great dvd where you find sumury of the book, and you get the video of the interview… (realy great for students…)

Do you know the mouse was designed to follow curved walls (architecture) and calculed distance ?!
haaaahaaaaa !!!! coool…. !

Deeper ! Deeper ! Harder ! Holder ! Holder !

1 octobre 2008
Fundamental Algorithms
Second edition
- 1968 -
The art of computer programming
Donald E.KNUTHarrrrfffffff……..
j’avoue ne pas tous comprendre….

Deeper !

1 octobre 2008
OpenGL SuperBible
4 edition

Comprehensive Tutorial and Reference
By Richard S.Wright, Benjamens Lipchak, Nicholas Haemel

………
It’s always more pleasant with a book !

1 000 000 Vertex - VBO using GPU

22 septembre 2008
dist.rar
dist-windows-i586.rar
dist-macosx-ppc.rar
dist-macosx-universal.rar
dist-linux-i586.rar


I will ask the geeks ?
How do you draw 1 Million vertex, 60 times for a second with processing ?
Befor i was responding that’s impossible… and i was so much frustred by that…I’m really exited to have found the powerfull Opengl draw methode…
Stop using pushMatrix() and drawing methode…
I will use a metaphor : Imagine you want to send something to another country… here country are hardware and something are vertex.
How do you process it ? Like it’s explain in the processing manual is :
From the Cpu (processor) put a vertex in an aircraft, send it to the Gpu (graphic card), and send it to the screen…
Well, now if i want to send 1000 vertex… will you send it one by one… then you have an aircraft with 1000 places. And the trick go more far… You just need to send it one time, and after just call the graphic card to send it to the screen.
So like geek we are, we call the Gpu 1000 task to draw the buffer.That is call the VertexBufferObject…

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13 août 2008


Neverneverland - part III ////////////////////////////////////////

28 juillet 2008

Merci Yannis !

18 juillet 2008